Capture The Flag
A basic 2D game of capture the flag I created for an Artificial Intelligence (AI) paper that was built using the Unity game engine and utilising a finite state machine for the AI behaviour.
Tasks I completed:
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AI (Custom Finite State Machine)
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Steering Behaviours (Seek, Flee)
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Gameplay Programming
Dino Dash
A very simple 2D platformer I created using Lua and Love2d.
Tasks I completed:
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Player Controller
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Gameplay Programming
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Parallax Background
To The Top
A basic 3D game I created using the Unity game engine for the first time.
Tasks I completed:
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Player Controller
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Gameplay Programming
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Level Design/Building
TROY
A group assignment created by 3 software engineers and 3 game artists from Media Design School using the Unity game engine.
Tasks I completed:
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Dialogue System
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Enemy AI (Basic enemies only)
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2D Navigation Mesh (For the AI)
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Scene Transitions