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Capture The Flag

A basic 2D game of capture the flag I created for an Artificial Intelligence (AI) paper that was built using the Unity game engine and utilising a finite state machine for the AI behaviour.

Tasks I completed:

  • AI (Custom Finite State Machine)

  • Steering Behaviours (Seek, Flee)

  • Gameplay Programming

CaptureTheFlag

Dino Dash

A very simple 2D platformer I created using Lua and Love2d.

Tasks I completed:

  • Player Controller

  • Gameplay Programming

  • Parallax Background

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To The Top

A basic 3D game I created using the Unity game engine for the first time.

Tasks I completed:

  • Player Controller

  • Gameplay Programming

  • Level Design/Building

TROY

A group assignment created by 3 software engineers and 3 game artists from Media Design School using the Unity game engine.

Tasks I completed:

  • Dialogue System

  • Enemy AI (Basic enemies only)

  • 2D Navigation Mesh (For the AI)

  • Scene Transitions

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